Microsoft Edge, on Windows systems without a physical GPU, will use the Windows Advanced Rasterization Platform (WARP) rasterizer for WebGL workloads. Prior versions use SwiftShader. This scenario is most common associated with headless environments and virtual machines. On non-Windows platforms, a physical GPU will be required for WebGL moving forward.
Roadmap › 527833
Microsoft Edge: v.144 - New WebGL software backend
- General availability
- 2026-01
- Preview
- —
- Added
- 14 Nov 2025
- Last modified
- 28 Jan 2026 00:00 UTC
- First archived
- 25 Aug 2026
- Release rings
- General Availability
- Clouds
- Worldwide (Standard Multi-Tenant)