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Microsoft Edge: v.144 - New WebGL software backend

Launched Microsoft Edge Web
General availability
2026-01
Preview
Added
14 Nov 2025
Last modified
28 Jan 2026 00:00 UTC
First archived
25 Aug 2026
Release rings
General Availability
Clouds
Worldwide (Standard Multi-Tenant)

Description

Microsoft Edge, on Windows systems without a physical GPU, will use the Windows Advanced Rasterization Platform (WARP) rasterizer for WebGL workloads. Prior versions use SwiftShader. This scenario is most common associated with headless environments and virtual machines. On non-Windows platforms, a physical GPU will be required for WebGL moving forward.

More information

View on microsoft.com